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Since the first installment was released in , the Tales series has grown to include the main entries and multiple spin-offs that derive multiple gameplay and narrative elements from the main entries.
The series debuted on the Super Famicom with Tales of Phantasia in , and introduced multiple elements that would become staples of the Tales series. Five titles have been released on the PlayStation 2. The true direct sequel to Destiny , Tales of Destiny 2 , was released on the PlayStation 2 in across Asian territories, and ported to the PlayStation Portable in Japan in ; both versions have yet to receive a western release.
The twelfth entry, Tales of Graces , released on the Wii in Japan in The series has received a small number of sequels, and a large amount of spin-off titles and subseries. With the exception of Tempest , worked on by multiple staff from the main series and treated as a precursor to Innocence , they are derivative rather than original works. The Tales series has expanded into other media, including CD dramas, manga and anime. The Symphonia OVA was released in three parts between and , and released as a single collection in It was also released on the game disc.
Books and audio dramas have also been made. Phantasia received multiple CD dramas, including four collected into anthologies in January and March The Tales series is classified as a role-playing video game series.
Multiple gameplay elements carry over from entry to entry. Considered as one of the mainstays and building blocks for every main entry in the series, it undergoes multiple incremental changes and alterations from one installment to the next. Some features introduced in certain games have proven popular enough to remain in future installments like "Free Running" the ability for a character to freely roam the battlefield.
The battle system's name for each installment is augmented with descriptive titles representative of features of that game's battle system: examples are the "Style Shift" system from Graces characters shifting between two types of Artes and the "Fusionic-Chain" system from Zestiria a human character merging with a magical character for a brief period to deal greater damage.
For Zestiria , combat took place in the same space as exploration. Most Tales games have skits, side conversations between different characters that can be both dramatic and comedic in nature. They are commonly portrayed as character portraits or profiles, with text along the bottom of the screen. They were first introduced in Tales of Destiny , though the majority were cut from the English release. The prominent narrative theme of the Tales series is the issue of coexistence between different races.
Scenario writer Hiramatsu Masaki was inspired by the ethnic conflicts seen in Yugoslavia. The interviewers suggested that this point of view was based on the fact that western fans were not generally experienced in Japanese culture, and so would see the stories in each entry as similar. The writers for each game are hired on a per-project basis, with both freelancers and in-house story writers being involved.
The settings for the stories are primarily high fantasy worlds, with the producers opting not to use a dark or science fiction-based setting. This direction was confirmed as a one-off experiment for the series. Unique terminology is used when referring to games within the series. One of the recurring differences between the two game types internally is that "Escort" titles don't supply inspiration for main entries in the series, but draw the most popular elements from them.
The main reason for this, as stated by Yoshizumi, was that the series was not seen as a role-playing series by the development team, but rather "Character Playing Game", with the player learning about the game's characters and watching them grow rather than using them as avatars: the genre names are meant to distinguish them from other role-playing games.
There are also terms that are used in remakes or ports of games: "R" stands for "remake" or "Re-imagination" as in Hearts R , while "F" in Graces f stood for "future", in reference to the game's extra story content. During the story development process, several elements of the original novel were dropped or changed. After an unsuccessful pitch to Enix , they entered a publishing contract with Bandai Namco then Namco. The studio remained independent until , when it was acquired by Bandai Namco and renamed Namco Tales Studio.
In , Namco bought Telenet's shares, then later Kikuchi's, giving them full control over the studio. He had previously been the producer of the original version of Hearts. The series is distinguished by its art style, which emulates manga and anime. Beyond that, the artist is allowed to use their imagination, though they can be asked to alter things like costume details, and facial expressions.
He was first brought in to design the characters for Phantasia , and has since designed for multiple entries including Abyss and Xillia. Music By Donald Rubinstein. Purchase Soundtrack Official Site. Track Listing 1. Man Parrish Mindlock Mix. Man Parrish West 34th St Mix. Chemical Meltdown feat. Omar Santana Thursday Club Mix. Thursday Club. Omar Santana Kingsize Mix.
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